Showing posts with label revolver games. Show all posts
Showing posts with label revolver games. Show all posts
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Pixel Sabina



Having fun doing some dot art based of KOF13 Sprites, Elisabeth's idle sprite strongly fits Sabina so I worked of it... took me about an hour and a half... My first one of Len took me maybe 2-3 hours I figured out a good method in developing them and creating smoother shapes so the process optimized.

when we begin working on more smaller and experimental projects most will be 8-bit but I'm hoping some can reach this kind of detail so I wanted to practice.

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Bijouxred Prologue and for Fun Concepts


character sketches I've been working on, more to come as i keep polishing out designs.
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Bijouxred WIP Background

I'm currently working on the background for the second prologue. I will remain silent on the details of the background but the dust storm will be animated!
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Bijouxred - Sabina

Sabina is a very powerful women with a strong history in King City, As a lieutenant she holds great influence even enough to over throw the gangster lord she serves but her love for him is to strong.
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These aren't the Games you're looking for

My favorite games tend to be the ones that have a lasting effect on the way I view gaming from that point on. A lot of people have their top 5, and it never changes. And with me, that's doubly true, in fact, it takes a brutal amount of thought and care to get anywhere close to dislodging one of my top 5. I could simply list my top 5, and be done with it, and it would be a decent read. But you dear readers deserve more. No, you deserve to read my top 6-10.

In customer service, you occasionally get to read those cards that customers fill out. The first thing any manager is told or tells anyone is "ignore than 10s, and ignore the 1s" or the varieties there-of (poor-Excellent is a horrible scale on only 5 points!). Why? because most of the time, the customer is just rushing through it. No, they tell us we should pay attention to the 6-8 range most. Why? because apparently that's where you get the most honesty!


Now not 100% applicable to my reasoning, but not far off either! My top 6-10 Are titles that actually move around. Whereas the top 5, well, are almost ALWAYS the top 5. I'll list them off, just so you have some context, and I'll go into detail on them for another post.


1. ChronoTrigger

2. Bioshock

3. TMNT: Turtles in Time

4. Capcom vs SNK 2/Street Fighter Alpha 3 (Tie)

5. Marvel vs Capcom 2


Those ones rarely change, in fact, Bioshock was the last addition, and it only bumped off Pokemon Red.


So without further adieu.


NUMBER TEN


Tom Clancy's Rainbow Six Vegas 1/2


These games, while the story is supposedly good, I'd never be able to tell you. This game is so good for multi-player that I have never bothered with the single Player campaigns. A game where, you take on the roll of a CTU Operative, hunt terrorists basically endlessly, and you do it coop? Sign me up. I love this game for its straightforward gameplay. Some of the Rainbow Six games have been known to be a bit convoluted, but with the advent of a headset and conversations taking place while you play, they seemed to have gotten rid of it all. I have played the other modes, I won't lie, they are great for the usual run and gun, hostage rescue, bomb diffusing fun, but terrorist hunt is the holy grail of modes.


NUMBER NINE

Pokemon Red (or Blue, or Yellow, or Green....)


Nothing beats a classic. When I play Pokemon games, I almost always want to simply recreate my line up from Red; Charizard, Raichu, Gengar, Graveller, Scythor, Hitmonlee. Now, most games now a days I can't, but I still play'em. They've added some layers of depth I guess some players can dig, but I'm really not interested in putting a pokemon in a dress, and parading it around on stage. Nor am I really interested in breeding them for the chance at a "shiny" version. Can you guess what I am interested in? Leveling my team, and kicking all kinds of ASS. That's all. And thats why the original versions of these games, even with their glitches, and age, will always stand up to me.


NUMBER EIGHT

Dragonball Z: The Legend of the Super Sayan

I don't know how many times I replayed this game. It's in the dozens. The first time I played this game was in grade 9, and I played it without an functional understanding of Japanese. Years later a fan-sub was released, where you could actually play half the game in English, and the other half in french. This takes you basically through the Freezer saga. It's a long Saga, in which you take on the Earth Defense forces (Goku and company.) And fight your way through Napa, Vegeta, The Ginyu force and eventually Freezer. The game play is all based on playing cards, which was amazing to me in grade 9, as I loved the concept of deck building. Even though you didn't build a deck, but you could time card-switches, and power ups. One of my most notable wins of the game was having Tien not die in the Sayan saga, and then becoming more powerful than Super Sayan Goku. This game is one of the best RPGs I have ever played.


NUMBER SEVEN

Rollercoaster Tycoon 3

This series is amazing. I loved Sim City 2000, and other Sim games at the time. But I spent hours playing this, building epic coasters, making parks that printed money, and sometimes, killing hundreds of men women and children in horrific park accidents just because I could. I am sick.


NUMBER SIX



Call of Duty 4 (Modern Warfare.)

Now, I may catch some heat for this, but I think this game has everything to make it into my gaming hall of fame, and it probably belongs a more lists than people think. When the game first released from Activision (produced by Infinity Ward.) It blew pretty much any other shooter at the time out of the water. Actually, it did so well that it's played more today by most people than COD:WAW (Treyarchs COD game, a year later) and, at time of this blog writing, COD:MW2 (Sequel). It revitalized a stagnant genre. War Shooters rarely took place in the modern era , and most that did flopped. We were sick of WW2 and Vietnam shooters, and equally annoyed by shooters from the future. There was a reason the most played shooter online was TF2 and Counter-Strike. This took the best of those, slapped some modernism to it, and put it in the engine and then, threw in some RPG just to spice things up a bit. All of a sudden, we have a new world wide Shooter phenomenon . I didn't play this as much as I let on, but thats due to the fact I suck at shooters. But i firmly believe, had it not been for MW's success, a game like Brink or Crysis could never have been made (2 games I love right now.).


This list is subject to change almost every quarter or so, but generally speaking, only a handful of games move in or out of favor for this part of my list. Sometimes a new game comes out that blows my mind with what it does or did (The World Ends with You). Thats where this part of the top 10 list does the best work.


That's the list yo, what does yours look like?

-Jamie

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Bijouxred - Rascal



I'm currently working on this character for bijouxred for what is needed i am actually complete. A more detailed post of Rascal will soon be available on the bijouxred blog giving you a little more information about the character and a preview of her sprite for the game.

enjoy.
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Music of Bijoux Red - Nikolai White's Theme

There's a new song available at the Bijoux Red dev blog. This is the theme music for Nikolai White, a recurring villain.

You can listen to the track here, or at the Bijoux Red site!




Click here to listen to Nikolai White's theme music, 'White Wolves'.
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Some New Bijoux Red Sprites

The harsh environment and the blazing sun aren't the only things to worry about in Freegrove. Along with other dangers, the feral inhabitants of Freegrove will keep Ander on his toes as he makes his way through the barren landscape.

You can click here to see the original post at the Bijoux Red blog.



Feral Dogs are the most common danger in Freegrove.


Although cowardly on their own, their attacks become more brazen in groups.


Scavengers and carrion seekers, Crows gather around the sites of old battles


Crows will viciously defend their prey if necessary


Rene Shible
Director - Bijoux Red
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Music of Bijoux Red - Freegrove Theme

Over the course of the game, players will explore a large urban landscape that includes scenes such as an abandoned subway system, a congested chinatown street and more. Despite the modern theme however, the player will also be exploring locations such as seaside caves, a thick dark forest and a dry hot field of tall grass and dead trees.

That last description applies to the first area players will explore in Bijoux Red; the vast and merciless expanse of Freegrove.




Click here to listen to 'A Secret, The Searing Wind, Tall Grass', the theme of Freegrove.



Rene Shible
Director - Bijoux Red
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Sort of New, Sort of Old

As a first post to kick off our Revolver Games blog, I thought it might be fun to revisit something new ... that is also sort of old.



What is this weird image?


Earlier in 2010, we were developing a visual novel that was intended to be multi-platform, available for both mobile phones and web browsers - we would refer to it as Project Blackroom during development. We've since shifted our focus to new projects, leaving Blackroom in an unclear state. (Although a release of the completed demo is probably going to happen soon, just so that we can share it with people).

But that's just all context.

I really just wanted to share the main theme from our mysterious visual novel.

I wrote this one almost a year ago, but I think it's still fairly chilling and mysterious.



CLICK HERE TO LISTEN TO 'Welcome to my Home' FROM THE PROJECT BLACKROOM OST