Showing posts with label bijoux red. Show all posts
Showing posts with label bijoux red. Show all posts
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Pixel Sabina



Having fun doing some dot art based of KOF13 Sprites, Elisabeth's idle sprite strongly fits Sabina so I worked of it... took me about an hour and a half... My first one of Len took me maybe 2-3 hours I figured out a good method in developing them and creating smoother shapes so the process optimized.

when we begin working on more smaller and experimental projects most will be 8-bit but I'm hoping some can reach this kind of detail so I wanted to practice.

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Bijouxred Prologue and for Fun Concepts


character sketches I've been working on, more to come as i keep polishing out designs.
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Music of Bijoux Red - Player Combat/Mission Theme


Don't Look Back!
Player Mission Theme - The newest soundtrack offering, this piece is heard when the player takes their turn during mission sequences.


There is more music available on our newest post at the Bijoux Red blog! You can also check out our Youtube channel to see our most recent updates! Coming soon: gameplay videos!
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Bijoux Red Concept Art - Ander

Ander is the lead protagonist of Bijoux Red, our tactical RPG work-in-progress. You can check out more concept art for Ander over at the Bijoux Red blog!




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Music Monday - War Themes, Appended

We've been listening to a lot of war themes at Revolver Games lately, as evidenced by Dice's extensive look at some of her favourite tracks. It could have something to do with the work we've been doing on our own tactical RPG, Bijoux Red. Whatever the reason, I just had to call some attention to these personal favourites.



Advance Wars: Dual Strike (NDS)
Sasha's Theme
Is this even a war theme? There's a certain 'get-up-and-go' hopefulness that drives this song while still maintaining the charm of Sasha's character. This is the kind of war theme that I love listening to!




Fire Emblem: Shadow Dragon (NDS)
For Liberty
Another hopeful theme for the troops to rally around. The epic war tunes are great, but I've got a soft spots for the ones that kind of have that 'things are looking up' quality.




Ogre Battle : The March of The Black Queen
Revolt
The theme is called Revolt and, from the sound of things, the revolt is going well. What is that optimistic quality that draws me to these tunes? You really feel successful when you ride out and crush your enemies to a song like this (which helps me plenty, as I'm not all that great at strategy games!).



I'm looking forward to sharing some of our own war themes shortly. The setting may be quite different from these fantasy strategy games, or from the contemporary war setting of the Advance Wars series, but our goal of empowering the player's army with an exciting tune is all the same!
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Bijouxred WIP Background

I'm currently working on the background for the second prologue. I will remain silent on the details of the background but the dust storm will be animated!
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Bijoux Red Progress Screenshots

Today is all about the visuals as we look at the new background and UI styles that we're fitting into Bijoux Red! The UI elements in the below screen shots were whipped together in Photoshop, but the backgrounds are all animated and completely included into our current Combat Prototype build.











You can read more about our progress at the Bijoux Red site!
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Bijouxred - Sabina

Sabina is a very powerful women with a strong history in King City, As a lieutenant she holds great influence even enough to over throw the gangster lord she serves but her love for him is to strong.
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Prototype Combat Tech Animated GIF


Channeled through Ander, the power of the Sun is used to deliver an array of condensed solar rays in the form of an attack. The Level 3 Technique 'Solar Spear' can be used to wear down enemy defenses but is best used on unsuspecting foes who leave their guard down.


As usual, you can read more about Drive and Techniques at the Bijoux Red blog!
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Prototype Combat Charge and Over Charge Screenshots

Our most recent Bijoux Red post goes over the details of Charging in combat. I wonder if the below screenshots make much sense without descriptions? You should check out the post here to read more.




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Cipher Guild



A playful drawing of the characters you will experiencing soon on bijouxred from left to right Ander, Visha, Rascal and Geno. only Ander and Rascal designs are concrete and Rascal she actually doesn't wear any glasses this was an older sketch i had of her in my sketchbook.. i just think she looks adorable in them.

When the time comes more info on each character will be discussed on the bijoux red blog.
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Bijouxred - Rascal



I'm currently working on this character for bijouxred for what is needed i am actually complete. A more detailed post of Rascal will soon be available on the bijouxred blog giving you a little more information about the character and a preview of her sprite for the game.

enjoy.
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Prototype Combat Defense and Defense Break Screenshots

Today we're going over some of the defense mechanics at the Bijoux Red blog. Check out the newest Prototype Combat entry to find out more!








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Prototype Combat Display Screenshot



I dropped some information about these combat displays at the Bijoux Red Blog. You can head there now if you want to find out what all these numbers and things mean!
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Prototype Combat Overview Screenshots

Read more about the Bijoux Red Prototype Combat at the Bijoux Red blog!














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Music of Bijoux Red - Nikolai White's Theme

There's a new song available at the Bijoux Red dev blog. This is the theme music for Nikolai White, a recurring villain.

You can listen to the track here, or at the Bijoux Red site!




Click here to listen to Nikolai White's theme music, 'White Wolves'.
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Some New Bijoux Red Sprites

The harsh environment and the blazing sun aren't the only things to worry about in Freegrove. Along with other dangers, the feral inhabitants of Freegrove will keep Ander on his toes as he makes his way through the barren landscape.

You can click here to see the original post at the Bijoux Red blog.



Feral Dogs are the most common danger in Freegrove.


Although cowardly on their own, their attacks become more brazen in groups.


Scavengers and carrion seekers, Crows gather around the sites of old battles


Crows will viciously defend their prey if necessary


Rene Shible
Director - Bijoux Red
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Music of Bijoux Red - Freegrove Theme

Over the course of the game, players will explore a large urban landscape that includes scenes such as an abandoned subway system, a congested chinatown street and more. Despite the modern theme however, the player will also be exploring locations such as seaside caves, a thick dark forest and a dry hot field of tall grass and dead trees.

That last description applies to the first area players will explore in Bijoux Red; the vast and merciless expanse of Freegrove.




Click here to listen to 'A Secret, The Searing Wind, Tall Grass', the theme of Freegrove.



Rene Shible
Director - Bijoux Red